All mod mechanics are based around night time.
Early mechanics use white stained glass and black stained glass, standing
under them and doing stuff. Later mechanics involve stuff built from those
Early-game mechanics require single operations on or around dawn or dusk or
Later mechanics require specific combinations of time of night and phase of
Some mechanics require multiple things to happen with time passing between
them. Perhaps even tracking things like amount of time spent at night vs.
in the day.
Some mechanics require very exact timing, earlier mechanics let you build
blocks to help you with that.
Some kind of energy gathering in a block which gathers in the darkness and
dissipates in the light perhaps. Perhaps two kinds of energy, one derived from
the spaces between the stars and one derived from the moonlight. One
associated with good things and one with bad.
Some kind of sunset ritual (needs to be set up before sunrise, then lingers)
which raises a soul from the land of the dead (green flash)
A moonlight sensor (like a daylight sensor, but gives you feedback as to the
amount of light coming from the moon -- sensitive to phase as well as time of
night-dwelling creatures, passive so they don't contribute to the mob limit,
some visible if the player is infused with moonlight, some with starspace.
they can be captured by right-clicking them (they drop nothing and have only
half a heart) for use in other mechanics
Vanilla starting point
White and black stained glass for the basis for moonlight and starspace
gathering. In addition, mob drops associated with the night form part of the
early game stuff. Spider eyes, rotten flesh, bones and gunpowder. Also sugar,
Throw a book, a feather, an ink sac, a white stained glass block and a black
stained glass block on the floor together around midnight and wait. Particle
effects will indicate that something is going on, and after about 20 seconds
the items will vanish and be replaced with the 'Spatio inter Stellarum' -- a
book which details your research into the space between the stars. It's a
little like a quest book in that it unlocks stuff as you go, but it's also not
explicit about what happens, so it's kinda like a research tome too. A bit
questy, a bit guidey, a bit record-y.
The Stellarum looks somewhat like a slate and appears to be enchanted. The
tooltip (changes depending on the day/night cycle and the phase of the moon)
suggests that it is somehow connected to some otherworldly power.
In general, if viewed during the day, the words are comprehensible but the
images fade/jumble/can't easily be understood.
Early on, some lightweight potion effects such as night vision, fire
resistance, speed and haste can be acquired by right clicking the appropriate
items while under the relevant glass at sunset. These early effects are more
to introduce you to the idea
Spatio inter Stellarum
When you craft it, the book contains one page with 'Prove yourself' written
on it and a strange diagram of the moon, some glass and a spider's eye in a v