From ee3ca74d69d65d777c5ed54ac53d87f47074f2cc Mon Sep 17 00:00:00 2001 From: Daniel Silverstone Date: Sun, 19 Oct 2014 11:01:27 +0100 Subject: Basic notes --- noctis.txt | 80 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 noctis.txt diff --git a/noctis.txt b/noctis.txt new file mode 100644 index 0000000..6d8d3fe --- /dev/null +++ b/noctis.txt @@ -0,0 +1,80 @@ + +Mechanics +--------- + +All mod mechanics are based around night time. + +Early mechanics use white stained glass and black stained glass, standing +under them and doing stuff. Later mechanics involve stuff built from those +beginnings. + +Early-game mechanics require single operations on or around dawn or dusk or +midnight. + +Later mechanics require specific combinations of time of night and phase of +moon. + +Some mechanics require multiple things to happen with time passing between +them. Perhaps even tracking things like amount of time spent at night vs. +in the day. + +Some mechanics require very exact timing, earlier mechanics let you build +blocks to help you with that. + +Some kind of energy gathering in a block which gathers in the darkness and +dissipates in the light perhaps. Perhaps two kinds of energy, one derived from +the spaces between the stars and one derived from the moonlight. One +associated with good things and one with bad. + +Some kind of sunset ritual (needs to be set up before sunrise, then lingers) +which raises a soul from the land of the dead (green flash) + +A moonlight sensor (like a daylight sensor, but gives you feedback as to the +amount of light coming from the moon -- sensitive to phase as well as time of +day perhaps) + +night-dwelling creatures, passive so they don't contribute to the mob limit, +some visible if the player is infused with moonlight, some with starspace. +they can be captured by right-clicking them (they drop nothing and have only +half a heart) for use in other mechanics + +Vanilla starting point +---------------------- + +White and black stained glass for the basis for moonlight and starspace +gathering. In addition, mob drops associated with the night form part of the +early game stuff. Spider eyes, rotten flesh, bones and gunpowder. Also sugar, +redstone, carrots, + +In-game help +------------ + +Throw a book, a feather, an ink sac, a white stained glass block and a black +stained glass block on the floor together around midnight and wait. Particle +effects will indicate that something is going on, and after about 20 seconds +the items will vanish and be replaced with the 'Spatio inter Stellarum' -- a +book which details your research into the space between the stars. It's a +little like a quest book in that it unlocks stuff as you go, but it's also not +explicit about what happens, so it's kinda like a research tome too. A bit +questy, a bit guidey, a bit record-y. + +The Stellarum looks somewhat like a slate and appears to be enchanted. The +tooltip (changes depending on the day/night cycle and the phase of the moon) +suggests that it is somehow connected to some otherworldly power. + +In general, if viewed during the day, the words are comprehensible but the +images fade/jumble/can't easily be understood. + +Possible effects +---------------- + +Early on, some lightweight potion effects such as night vision, fire +resistance, speed and haste can be acquired by right clicking the appropriate +items while under the relevant glass at sunset. These early effects are more +to introduce you to the idea + +Spatio inter Stellarum +---------------------- + +When you craft it, the book contains one page with 'Prove yourself' written +on it and a strange diagram of the moon, some glass and a spider's eye in a v -- cgit v1.2.1