diff options
Diffstat (limited to 'noctis.txt')
-rw-r--r-- | noctis.txt | 89 |
1 files changed, 62 insertions, 27 deletions
@@ -1,11 +1,41 @@ +In-world crafting mechanics +--------------------------- + +Everything is crafted by the player (or crates/droppers/whatever) ejecting +items into the world in proximity to one another, along with a noctis catalyst. + +The catalyst is, as all good catalysts are, not consumed in the crafting but +simply facilitates the creation of the item in the world. If more than one +thing can be created, one at a time is processed with at least 1 second between +subsequent craftings. So if you drop 10x the ingredients for something and one +catalyst down, it'll take 10 seconds to complete all the crafting, one per +second. + +The catalyst has a custom entity to achieve that, extending EntityItem. One +possibility is that you need to power up the catalyst somehow, perhaps leaving +it in-world during the night. If that's the case, I should have it not despawn +if left. or perhaps it should despawn after 5 minutes of daylight, but if it's +night time it should not despawn. So you can leave it to charge overnight +providing you have some daylight-sensor contraption to suck it into an +inventory through the day. + +If we go with a charge/use mechanic then the catalyst can be used indoors to +craft, but must be charged with sky access. (World.canBlockSeeTheSky, +World.isDayTime, World.getCurrentMoonPhaseFactor, World.getCelestialAngle, +World.isSurfaceWorld perhaps, although that might be mean, if the world has a +sky vs. has no sky might be sufficient. Perhaps some rituals need to be +performed away from the prying eyes of the moon and the stars?) + +With a charge mechanic, recipes could have a charge cost which will be +subtracted from the catalyst. Also catalysts can't work together on crafting. Mechanics --------- All mod mechanics are based around night time. -Early mechanics use white stained glass and black stained glass, standing -under them and doing stuff. Later mechanics involve stuff built from those +Early mechanics use white stained glass and black stained glass, using them in +crafting recipes etc. Later mechanics involve stuff built from those beginnings. Early-game mechanics require single operations on or around dawn or dusk or @@ -21,10 +51,10 @@ in the day. Some mechanics require very exact timing, earlier mechanics let you build blocks to help you with that. -Some kind of energy gathering in a block which gathers in the darkness and -dissipates in the light perhaps. Perhaps two kinds of energy, one derived from -the spaces between the stars and one derived from the moonlight. One -associated with good things and one with bad. +Some kind of energy gathering in a block or item (the catalyst?) which gathers +in the darkness and dissipates in the light perhaps. Perhaps two kinds of +energy, one derived from the spaces between the stars and one derived from the +moonlight. One associated with good things and one with bad. Some kind of sunset ritual (needs to be set up before sunrise, then lingers) which raises a soul from the land of the dead (green flash) @@ -41,26 +71,27 @@ half a heart) for use in other mechanics Vanilla starting point ---------------------- -White and black stained glass for the basis for moonlight and starspace -gathering. In addition, mob drops associated with the night form part of the -early game stuff. Spider eyes, rotten flesh, bones and gunpowder. Also sugar, -redstone, carrots, +To craft the light catalyst needs white stained glass and an ender pearl and +you do that in a crafting grid. Crafting the dark catalyst needs in-world +crafting though. + +White and black stained glass should act as the basis for moonlight and +starspace gathering in blocks and items. In addition, mob drops associated +with the night form part of the early game stuff. Spider eyes, rotten flesh, +bones and gunpowder. Also sugar, redstone, carrots, In-game help ------------ -Throw a book, a feather, an ink sac, a white stained glass block and a black -stained glass block on the floor together around midnight and wait. Particle -effects will indicate that something is going on, and after about 20 seconds -the items will vanish and be replaced with the 'Spatio inter Stellarum' -- a -book which details your research into the space between the stars. It's a -little like a quest book in that it unlocks stuff as you go, but it's also not -explicit about what happens, so it's kinda like a research tome too. A bit -questy, a bit guidey, a bit record-y. +A book, a feather, an ink sac and the light catalyst will produce the 'Spatio +inter Stellarum' -- a book which details your research into the space between +the stars. It's a little like a quest book in that it unlocks stuff as you go, +but it's also not explicit about what happens, so it's kinda like a research +tome too. A bit questy, a bit guidey, a bit record-y. -The Stellarum looks somewhat like a slate and appears to be enchanted. The -tooltip (changes depending on the day/night cycle and the phase of the moon) -suggests that it is somehow connected to some otherworldly power. +The Stellarum looks like a book and appears to be enchanted. The tooltip +(changes depending on the day/night cycle and the phase of the moon) suggests +that it is somehow connected to some otherworldly power. In general, if viewed during the day, the words are comprehensible but the images fade/jumble/can't easily be understood. @@ -68,13 +99,17 @@ images fade/jumble/can't easily be understood. Possible effects ---------------- -Early on, some lightweight potion effects such as night vision, fire -resistance, speed and haste can be acquired by right clicking the appropriate -items while under the relevant glass at sunset. These early effects are more -to introduce you to the idea +Early effects are potion construction. It's a "cheap" way to make low level +simple potions which wouldn't require nether access apart from the +wart/blazerod. So a water bottle, a glistering melon and the light catalyst +can produce a potion of instant health (just the very basic one). Spatio inter Stellarum ---------------------- -When you craft it, the book contains one page with 'Prove yourself' written -on it and a strange diagram of the moon, some glass and a spider's eye in a v +This book, like the thaumonomnicon, acts as a way to work out what you know how +to do and what you can learn next. Rather than being nodes of connected data +like the thaumonomnicon though it's a combination of a research journal with +ideas, and an indexed record of what the player has discovered or theorised to +work. Recipes may not be possible without the requisite knowledge which will +be stored as world data for the player? |